

Currently the community has had to suffer from uneven match-making and long times between rank ups. The game is also set to include a much improved match-making system with features that it is hoped would make the need for third party pugging services unnecessary. The sources confirmed that this would be the case and that this feature would likely be ready at the launch of the beta. The big question for the community has been whether or not official servers would be 128 tick bringing it in line with rival title Valorant. That is likely to come at a cost of performance for players with low-end PCs, although Valve historically has always had a philosophy of empowering those with every-day gaming rigs to be able to play their games. Specific details of the game included that it will, of course, be on the Source 2 engine, a move that should improve the optimisation and graphical fidelity of the game. “The big priority is getting this out and then polishing it, fixing any bugs and bringing it up to the level people expect from CS.” This, they said, should explain why some issues with CS:GO have been largely unattended to for some time. The sources explained that the creation of the game had been something of a priority for Valve’s team, which includes members that have overseen development of previous iterations in the Counter-Strike franchise. The new version is almost certainly set to be released under the working title Counter-Strike 2 and the tentative release date for the beta is in this month of March with April 1st at the outside. Only a few screenshots from Turtle Rock’s Terror Strike project have been seen before now.Ĭounter-Strike: Source is on Steam for £9/$10/€10.Speaking under the condition of anonymity sources with a knowledge of the game’s development told us that indeed there was a new version of Counter-Strike: Global Offensive on its way and that had been worked on for some time.

As noted by GamesRadar, YouTuber Tyler McVicker claims that the leaked map represents developer Turtle Rock’s original prototyped vision for a multiplayer shooter infested with a zombie horde that got the attention of Valve, leading to the creation of Left 4 Dead. Zombie City tasks Counter-Strike: Source’s terrorists with placing a bomb while fending off an infinitely respawning wave of undead counter-terrorists who can only use melee attacks.
#Counter strike source news mod#
“It is likely the starting point of Left 4 Dead, and for those of you who have heard the name ‘Terror-Strike’ before, you will love to get the chance to play this prototype level.” To get the map working smoothly, the Zombie City mod gives the original map some nips and tucks to textures and adds a nav mesh. “Zombie_City is a map created by Valve (or possibly Turtle Rock Studios) that was a part of the map sources folder that released today,” WolfCl0ck said about the mod. Modder WolfCl0ck has shared a possible early prototype of Left 4 Dead online.

You can watch the Zombie City mod in action below. WolfCl0ck claims this map is related to the prototype of Left 4 Dead, back when Turtle Rock was calling the project Terror Strike. Mod developer WolfCl0ck has made some adjustments to the map, called Zombie_City, and uploaded it online for people to play. A big batch of maps for Counter-Strike: Source has been leaked, and among it is what’s believed to be an early prototype of what would one day become Left 4 Dead.
